/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
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**
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****************************************************************************/

#ifndef GLWIDGET_H
#define GLWIDGET_H

#include <QGLWidget>

class Geometry;
class Cube;
class Tile;
QT_BEGIN_NAMESPACE
class QGLPixelBuffer;
QT_END_NAMESPACE

class GLWidget : public QGLWidget
{
public:
    GLWidget(QWidget *parent = 0);
    ~GLWidget();

protected:
    void initializeGL();
    void paintGL();
    void resizeGL(int width, int height);
    void mousePressEvent(QMouseEvent *) { setAnimationPaused(true); }
    void mouseReleaseEvent(QMouseEvent *) { setAnimationPaused(false); }

private:
    void initializeGeometry();
    void initPbuffer();
    void initCommon();
    void perspectiveProjection();
    void orthographicProjection();
    void drawPbuffer();
    void setAnimationPaused(bool enable);

    qreal aspect;
    GLuint dynamicTexture;
    GLuint cubeTexture;
    bool hasDynamicTextureUpdate;
    QGLPixelBuffer *pbuffer;
    Geometry *geom;
    Cube *cube;
    Tile *backdrop;
    QList<Cube *> cubes;
    QList<Tile *> tiles;

};
//! [3]

#endif
